![]() ![]() Have you ever seen Dota Champtionship gameplay video?, like Na'Vi, M5, EHOME and those guyz? They bought Vanguard for Anti-Mage for nearly every-game. Vanguard is being bought a lot in pros game for survivalbility. ![]() ![]() To Numeta: Vanguard is not bad it should just be optional. The mjollnir only over rides life steal when it procs, which is way more beneficial than stealing 30-50 health. It basically bugs out the RNG of your backtrack to work in your favor.Īrmlet also allows you to toggle on bash-timewalks-chronosphere - centaur stun or even fog. While armlet is on the health drain will constantly up and down proc your backtrack. Armlet = 40 damage and a **** ton of health.Ī little secret fact about armlet and backtrack. Mid to late game is where you need damage. All he has to do is carry a TP scroll and land good chronospheres, that's it. Attacking fast with 75 base damage accomplishes nothing.Īs to the whole idea that you need to push when you are missing racks? That's what Mjollnir is for.įaceless void does not need good damage early. There is no reason to build a tank item with no damage, when poor man shield does the same thing, armlet will give you health and damage. The fact that you are comparing competitive teams buying a vanguard on anti-mage, which is a core item in his build, and then comparing it to faceless void? How long have you been playing dota? so far my last few void games I haven't actually got life steal.īoth your chrono arguments are valid - but you don't need lifesteal if your opponents can't move or are dead already. I agree with MOJO - I do prefer HoD to MoM for void - as it builds into satanic as well as allows creep control ( I tend to get a wolf, becuase I can't macro to save my ***) it also give +20 dmg which is always nice haha. MOM build is still core - but I challenge it with an alternative orb. It's a guide, try it out and see what happens. it will also change your support build from mech to pipe. are you going to rush dmg? or consider rush bkb. a simple example is what if they have mass disables like tide BM lion lina rhasta (2 or more) on the opposing team. Late game builds on any hero, support carry is always down to the game itself, that is the beauty of dota - so the guides that have all these late game items are innacurate. keep that going for 10 mins (after vang) and they have serious issues. we all know how easy it is to farm with void when you have lane control - any good hero will get perfect creeps and nearly perfect denies. I admit the damage is poor up until around level 11 - but during that time you have caused more problems to your opposing team than actually killing them. If they do decide to keep harrasing you in an atempt to stop your farm they will gap (3vs1 lane), while your support is still ganking mid and your respective suicide lane. At the same time as put your opponents in a difficult position of not being able to stop your farm or farm themselves. Having a Vang poormans and level 4 backtrack early will basically allow your supports to leave the trilane and gank/roam aggresively. And as you know, FV like many other carries need baby sitters at the beginning to ensure good farm and no deaths - and as a bonus potential kills. based on your comments you all know dota well. The idea of vanguard poormans / time walk / backtrack build is lane control.
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